![]() ![]() Allied organic units are healed, though dead units cannot be recovered this way, while enemy Undead take Magic damage instead. Targets a single allied organic unit or enemy Undead unit. Level 3 Statistics: Healing/Damage: 250 Removes Poison, Weakness, and Plague ![]() You're probably better off not burning Magic Crystals on it. in real terms I've basically never found myself wanting to use Lightning in Armored Princess. In Armored Princess Death Star and Black Hole fill that role just fine, and hit harder, and have less difficulties avoiding backfire. In The Legend Lightning was basically your only decent way of using a Spell to murder a Cyclops. The fact that Shock's mechanics work properly means it's a bit more useful, but Shock chance is too unreliable for this to be a huge deal, and in indirect terms Lightning has been hurt by the introduction of stuff like Death Star. Higher Levels of the spell will also 'bounce' to additional targets. Hits a single target for Magic damage, with a chance to Shock. Level 3 Statistics: Bounces to additional targets four times Damage: 240-480 Shock: 45% Level 2 Statistics: Bounces to additional targets twice Damage: 170-340 Shock: 30% Level 1 Statistics: Strikes one target Damage: 100-200 Shock: 15% Now it doesn't even have higher base damage than Ghost Blade!Īs such, it's gone from a mediocre Spell you probably only used in the early game to an even more mediocre Spell you probably don't even use in the early game, especially with how eg Flaming Arrow's ability to inflict Burn is way more useful than it used to be. This kind of sucks, since Magic Pole Axe was already difficult to justify using, particularly if you were contrasting it against Ghost Blade at higher levels. Magic Pole Axe has lost 20 damage per level. Hits a single enemy unit for Physical damage. As I covered in The Legend, I consider both of these removals fully justified, and view the game as all the better for it. First note: Gift is gone entirely, as is Last Hero.
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